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admin 2024-06-19 12:28:22 +01:00
commit 7133f0fb88
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tictactoe.rs Normal file
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use std::io::{self, Write};
const EMPTY: char = ' ';
const PLAYER_X: char = 'X';
const PLAYER_O: char = 'O';
fn main() {
let mut board = vec![vec![EMPTY; 3]; 3];
let mut current_player = PLAYER_X;
loop {
print_board(&board);
let (row, col) = get_move(&current_player);
if board[row][col] == EMPTY {
board[row][col] = current_player;
if check_winner(&board, current_player) {
print_board(&board);
println!("Player {} wins!", current_player);
break;
} else if check_draw(&board) {
print_board(&board);
println!("The game is a draw!");
break;
}
current_player = if current_player == PLAYER_X { PLAYER_O } else { PLAYER_X };
} else {
println!("That spot is already taken. Try again.");
}
}
}
fn print_board(board: &Vec<Vec<char>>) {
for row in board {
for cell in row {
print!("|{}|", cell);
}
println!("\n---------");
}
}
fn get_move(player: &char) -> std::io::Result<(usize, usize)> {
let mut input = String::new();
loop {
print!("Player {}, enter your move (row and column): ", player);
io::stdout().flush().unwrap();
input.clear();
io::stdin().read_line(&mut input).unwrap();
let inputs: Vec<usize> = input
.trim()
.split_whitespace()
.filter_map(|s| s.parse().ok())
.collect();
if inputs.len() == 2 && inputs[0] < 3 && inputs[1] < 3 {
return std::io::Result<(inputs[0], inputs[1])>;
} else {
println!("Invalid input. Please enter row and column as two numbers between 0 and 2.");
}
}
}
fn check_winner(board: &Vec<Vec<char>>, player: char) -> bool {
// Check rows and columns
for i in 0..3 {
if (board[i][0] == player && board[i][1] == player && board[i][2] == player) ||
(board[0][i] == player && board[1][i] == player && board[2][i] == player) {
return true;
}
}
// Check diagonals
if (board[0][0] == player && board[1][1] == player && board[2][2] == player) ||
(board[0][2] == player && board[1][1] == player && board[2][0] == player) {
return true;
}
false
}
fn check_draw(board: &Vec<Vec<char>>) -> bool {
for row in board {
for cell in row {
if *cell == EMPTY {
return false;
}
}
}
true
}